Search
Latest topics
**All About Wolfenstein ET**
4 posters
Page 1 of 1
**All About Wolfenstein ET**
Wolfenstein: Enemy Territory (also referred to as simply Enemy Territory or ET) is a free multiplayer FPS set during World War II. It was originally planned to be released as a commercial expansion pack to the popular FPS Return to Castle Wolfenstein and later as a standalone game. However, due to problems with the single-player aspect, the multiplayer portion was released on May 29, 2003 as a freeware standalone game. In early 2004 the source code for the game logic (not the game engine) was released to the benefit of its modding community. The game uses a modified RTCW engine, itself being a modified Quake III: Team Arena engine (which has been open-source since 2005).
The majority of Wolfenstein: Enemy Territory servers run various mods, such as Jaymod, No Quarter, ETpub, and ETpro.
Gameplay
Wolfenstein: Enemy Territory is an online multi-player game, where the players interact with each other over a network in two teams (Allies and Axis) to defend or destroy mission objectives. The game is often compared to Counter-Strike which was released in 1999. Wolfenstein originated from this first person shooter with some modifications. The game is playable over the Internet or a Local Area Network. Like many online games, cheating and exploit communities exist. To counter this, the game has support for PunkBuster, an anti-cheat solution.
There are six officially released maps (North Africa Campaign: Gold Rush, Siwa Oasis, and Seawall Battery; Europe Campaign: Rail Gun, Wurzburg Radar, and Fuel Dump), as well as hundreds of custom maps made by the internet community. On each map, the offense needs to complete a certain set of objectives within a limited amount of time. The defense needs to keep the offense from completing objectives until time runs out. Some objectives may be optional, and some objectives can be carried out by either team. These minor objectives assist the team completing them. Depending on Game Mode the action will continue on another map (Campaign Mode) or the same map (Objective Mode, Stopwatch Mode, Last Man Standing).
In all but the LMS mode, dead players respawn all at the same time, every X seconds. In the default maps - assuming that the server settings aren't changing it - Allies spawn every 20 seconds and the Axis every 30 seconds, the only exception being Rail Gun where both have a 20 second spawn. With default settings, you can see the spawn timer in the right side of the screen. Experienced players should watch the timer all the time - dying to a 1 second spawn practically means losing your position (and a life, if the server has the rarely used Limited Lives feature enabled) and resetting your health and ammo, while a 30 second spawn can be deadly if there are only a few players. A good tactic is to find out the spawn time of your enemy, for example looking at the mission timer, and time your attacks so that every dead opponent will have to wait a full time spawn.
In the official six-map campaign (most common on public servers), Allies are offense for all but one map. In Stopwatch Mode (most common for locked or LAN servers) two teams - most common setups: 6vs6 or 3vs3 - will play the same map twice, once in each side and the winner is determined of who have the fastest offense (it can be a tie when both teams defense manage to keep the offence from completing the objectives until time runs out).
Players may earn experience points in several skill categories. All character classes may earn points in Battle Sense and Light Weapons. Class skills are generally restricted to the current class, the exception being Heavy Weapons (the Soldier class skill).
Players have certain abilities based on their character class. The player has a Power Bar that provides 'power' for their special abilities. The power bar regenerates slowly. Constructing the Command post speeds up the recharge rate though. Players have up to eight weapon slots, depending on character class. The classes that are available are engineer, soldier, field ops, medic, and covert ops.
Here's some real gameplay of Wolfenstein Enemy Territory:
And now some of Return to Castle Wolfenstein in story mode:
The majority of Wolfenstein: Enemy Territory servers run various mods, such as Jaymod, No Quarter, ETpub, and ETpro.
Gameplay
Wolfenstein: Enemy Territory is an online multi-player game, where the players interact with each other over a network in two teams (Allies and Axis) to defend or destroy mission objectives. The game is often compared to Counter-Strike which was released in 1999. Wolfenstein originated from this first person shooter with some modifications. The game is playable over the Internet or a Local Area Network. Like many online games, cheating and exploit communities exist. To counter this, the game has support for PunkBuster, an anti-cheat solution.
There are six officially released maps (North Africa Campaign: Gold Rush, Siwa Oasis, and Seawall Battery; Europe Campaign: Rail Gun, Wurzburg Radar, and Fuel Dump), as well as hundreds of custom maps made by the internet community. On each map, the offense needs to complete a certain set of objectives within a limited amount of time. The defense needs to keep the offense from completing objectives until time runs out. Some objectives may be optional, and some objectives can be carried out by either team. These minor objectives assist the team completing them. Depending on Game Mode the action will continue on another map (Campaign Mode) or the same map (Objective Mode, Stopwatch Mode, Last Man Standing).
In all but the LMS mode, dead players respawn all at the same time, every X seconds. In the default maps - assuming that the server settings aren't changing it - Allies spawn every 20 seconds and the Axis every 30 seconds, the only exception being Rail Gun where both have a 20 second spawn. With default settings, you can see the spawn timer in the right side of the screen. Experienced players should watch the timer all the time - dying to a 1 second spawn practically means losing your position (and a life, if the server has the rarely used Limited Lives feature enabled) and resetting your health and ammo, while a 30 second spawn can be deadly if there are only a few players. A good tactic is to find out the spawn time of your enemy, for example looking at the mission timer, and time your attacks so that every dead opponent will have to wait a full time spawn.
In the official six-map campaign (most common on public servers), Allies are offense for all but one map. In Stopwatch Mode (most common for locked or LAN servers) two teams - most common setups: 6vs6 or 3vs3 - will play the same map twice, once in each side and the winner is determined of who have the fastest offense (it can be a tie when both teams defense manage to keep the offence from completing the objectives until time runs out).
Players may earn experience points in several skill categories. All character classes may earn points in Battle Sense and Light Weapons. Class skills are generally restricted to the current class, the exception being Heavy Weapons (the Soldier class skill).
Players have certain abilities based on their character class. The player has a Power Bar that provides 'power' for their special abilities. The power bar regenerates slowly. Constructing the Command post speeds up the recharge rate though. Players have up to eight weapon slots, depending on character class. The classes that are available are engineer, soldier, field ops, medic, and covert ops.
Here's some real gameplay of Wolfenstein Enemy Territory:
And now some of Return to Castle Wolfenstein in story mode:
SaMuS!- Admin
- Posts : 40
Join date : 2008-10-02
Re: **All About Wolfenstein ET**
its a peace of crap comparing with bioshock XD
SaMuS!- Admin
- Posts : 40
Join date : 2008-10-02
Re: **All About Wolfenstein ET**
XDD but ET is more like fragging.. its not to win the game anymore, look at sniper servers?
Re: **All About Wolfenstein ET**
ya and ET:RTCW is scary ive played and its pretty freaky when monsters start to appear :O like when u have headsets OMG! xD
Re: **All About Wolfenstein ET**
lol .. how i have to imagine that :S are you playing against monsters AGAIN or just like ET wolfenstein only [maybe] better graphics and shit xD
Re: **All About Wolfenstein ET**
well at the beggining its just normal guys but more to the middle and end theres some monsters and graphics ofc theyr not better but almost the same shit cause ET was created after RTCW
Re: **All About Wolfenstein ET**
Wow, what a way to make a new game.. 0.o xD
Slashman- Happy Sig Maker
- Posts : 133
Join date : 2008-11-07
Location : Netherlands
Re: **All About Wolfenstein ET**
Yep it was going to be a patch/2nd version but no they decided to make it a new game and soon there will be the new Wolfenstein for Pc and also for Xbox and ps3
Re: **All About Wolfenstein ET**
Lol, starting with nothing as a patch and coming out as a pretty succesfull game
Slashman- Happy Sig Maker
- Posts : 133
Join date : 2008-11-07
Location : Netherlands
Re: **All About Wolfenstein ET**
lol exacly, but, succesfull in players but not like graphics and pixels.. i know still much glitchs
Re: **All About Wolfenstein ET**
well thats wat makes it fun also do glitches and the fun never ends i think the new game will b AWESOME
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|
Thu Jan 29, 2009 12:10 pm by Slashman
» [=WP=] Clan
Tue Jan 06, 2009 2:52 pm by [=WP=]DiVo[=General=]
» >>Funny Game<<
Sat Jan 03, 2009 5:48 am by Slashman
» >>All About Combat Arms<<
Sun Dec 21, 2008 6:36 am by Slashman
» @Who Is Your Favorite Character?@
Sun Dec 14, 2008 12:04 pm by SaMuS!
» *My Newest Stunt Movie*
Thu Dec 11, 2008 6:24 am by Slashman
» **Awesome Videos**
Thu Dec 11, 2008 6:23 am by Slashman
» //Getting The Games//
Tue Nov 25, 2008 9:47 am by NjE:]
» **Counting**
Sun Nov 23, 2008 1:24 pm by Liqna